Xbox 720 (Project Phoenix) and the X-Engine
Microsoft’s Project Phoenix, the code name for the next Xbox, could have something to do with the rumoured X-Engine.
Yesterday, Microsoft sent out a new Xbox 360 development kit to developers, and they had included a new X-Engine to make the most out of the system.
Despite our source being adamant that Microsoft had put together an engine for Xbox 360 developers, we are personally under the opinion that it is instead a collection of powerful development tools. This would make the relation to Sony’s PlayStation 3 Edge Tools more relevant, since an engine can in fact be more restrictive, which is something Sony caters for with their PhyreEngine.
The significance of development tools are still the same (if not more so) and we’ll continue to refer to the initiative as Microsoft’s X-Engine, since this appears to be what developers refer to it as.
Today we bring you a little bit of speculation on Microsoft’s Project Phoenix, or what many of you might have called the Xbox 720. The project’s early technical specs have been sent out to select developers (who are then matching them on PC) and an interesting feature has been tested.
We’re told that developer’s have booted Xbox 360 games from the Phoenix Project and upscaled them with increased AA (anti-aliasing), AF (anastropic filtering) and generally improved performance. The potential is that the next Xbox will not only run Xbox 360 games, it will improve their performance and graphics (think the PS3′s smoothing and filtering of PS2 games but to a much greater degree).
We’re also told that the X-Engine (or what we believe to be a selection of powerful development tools) will also be used on Project Phoenix, meaning that developers will be able to start working on games for the next-generation Xbox much earlier and will achieve earlier gains.
Via Gamezine.co.uk
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